game No Further a Mystery
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A location to showcase your latest screenshots and for people to touch upon them. Only begin a new thread listed here For those who have some good images to exhibit!
It absolutely was manufactured to re-produce the carboniferous age inside a free detailed simulation for personal, academic and museum use.
I've finished this with my aged second SDL game motor, and it labored good on all four games which i developed with it.
so0os wrote:This glance great! Ogre samples really should study from you, they're all so uninteresting and grey and things
Anything and every little thing that is connected to OGRE or the wider graphics area that doesn't in good shape into the other message boards.
In every one of these Expert game loops, my trouble lies in interpolating the render in Ogre. In terms of I do know, there is absolutely no method of getting to the renderOneFrame and tell Ogre to interpolate the motion of every moving thing, appropriate?
The program is still not characteristic comprehensive (one example is, there is not any animals at all presently), and it will surely include some program bugs and content material glitches mainly because of the early point out.
Finally the visitors voted for ATOM in the showcase contest, rewarding us with the first prize! That was a big shock, In particular that actually excellent games had been shown.
My knowledge of how SDL renders frames is usually that, once you connect with SDL_flip (which flips the 2 movie buffers), it will NOT flip the buffers Until the graphics card is able to, So permitting the graphics card to Exhibit the game in a variable framerate without the need of impacting the velocity on the game loop.
So once you phone it it might or might not flip the buffers. Your code can proceed to accomplish stuff whilst it waits. But any SDL graphics connect with will lock up when there is a queued up flip waiting around.
So how exactly does this function with Bullet or other physics libraries? It looks like some other person has done this with Ogre just before but I do not know where by to locate it. The Practical Application will not tackle this, and most of the demos use the naive loop (evt.timeSinceLastFrame).
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A spot for end users of OGRE to discuss Strategies and encounters of utilitising OGRE in their games / demos / apps.
This really is my aged fantastic Recollections of OGRE about 14 a long time in the past, I am not sure anybody desire with it At this time.
It's just once you start creating severe use of "good" physics interactions, like rigid overall body physics, that you will run into difficulties.
two) Why do you move in L to ProcessLogic? slot mania Could you give me a bit code snippet the best way to use it Within the ProcessLogic process?